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Clash of Clans · Tools & Knowledge

Royal Champion Invisibility Walk

Also called: Spirit Walk / RC Charge Best targets: Monolith → Eagle → Scatter → Multi TH15—TH17
What it is

Send the Royal Champion (RC) in alone and keep her invisible in rhythm. While she cannot be targeted, she deletes high-value defenses in the core. Done right, she trades a few spells for huge value and a safer path for your main army.

Value first · Style second
RC spell package (typical)
  • 8—11 × Invisibility
  • 0—2 × Freeze (for Scatter/Monolith windows)
  • 0—1 × Earthquake (open walls / pre-tick TH poison)
Pick the cheapest package that still secures the key defenses. Don’t overspend.

When to choose it

  • Two+ key defenses are reachable in a line from an edge.
  • Few ground traps near the entry (test with a single Balloon if needed).
  • You can funnel 1—2 buildings to prevent RC walking around the ring.

Quick setup

  • Funnel first: 1—2 Loons/Baby/King to clip the side building.
  • RC + Spirit Fox at the angle that points to your first target.
  • Spells in rhythm (see timing below). Use Ability to snipe a far defense or reset a Single.

Timing — the easy way

The goal is no downtime between invis windows. Use the battle clock as your metronome:

  • Drop RC → count to 4 → cast the 1st Invisibility.
  • Refresh roughly every ~8—10 seconds before the aura ends. Clock trick: cast when the seconds digit hits …6 repeatedly; tighten under heavy damage.
Invisibility has a tiny cast delay. Early is safer than late—especially under Scatter/Monolith fire.

Heroes & Pets (recommended)

HeroPrimary PetWhyAlternatives
Royal ChampionSpirit FoxFree invis pulses extend safety windows and smooth the rhythm.
Barbarian KingPhoenixTanky side-clear while RC works; Phoenix buys extra seconds.Frosty if Phoenix needed elsewhere.
Archer QueenUnicornStabilizes a light Queen walk or utility snipe with sustained healing.Frosty / L.A.S.S.I.
Grand WardenElectro OwlExtra chain damage and range for air or ground pushes.Spirit Fox if not on RC.
Rule of thumb: put your most synergy-critical pet on the RC; flex the others to strengthen your main push.

Army kits that pair well

RC Walk is spell-hungry. It pairs best with spell-light mains. Three templates:

KitTroops (template)SiegeMain SpellsWhy it fits
Root Rider Smash (ground) 6—8 Root Riders · 4—6 Wizards (funnel) · 1—2 Ice Golems · 4—6 Headhunters · cleanup Log Launcher / Wall Wrecker 2 × Rage · 2—3 × Freeze · 1 × Heal (flex) Low-APM push; RC deleting Monolith/Eagle makes it brutal.
Hydra (Dragons + Riders) 6—7 Dragons · 4—6 Dragon Riders · 8—12 Balloons · 5—8 Minions Stone Slammer (or Blimp for TH snipe) 2 × Rage · 2—4 × Freeze · 0—1 × Haste Simple pathing; RC removes Scatter/Eagle so fewer Freezes needed.
Light Lalo (post-opener) 24—30 Balloons · 1—2 Lava Hounds · 8—12 Minions Blimp or Stone Slammer 2—3 × Haste · 1—2 × Freeze · 0—1 × Rage Great if RC took TH/Eagle or a Scatter. Keep spells light.

Common mistakes

  • Late Invis → RC gets hit during the cast delay. Cast slightly early.
  • No funnel → RC drifts; value collapses.
  • Over-investment → burning 8—11 Invis for only outer trash. Spend where it opens the main plan.

Practice drill (5 minutes)

  1. Friendly challenge. Mark a line: Monolith → Scatter → Multi.
  2. Do three entries: no Freeze, 1 Freeze, 1 EQ. Note where the RC stalls.
  3. Record the clock times you cast. Aim for consistent intervals.