Royal Champion Invisibility Walk
What it is
Send the Royal Champion (RC) in alone and keep her invisible in rhythm. While she cannot be targeted, she deletes high-value defenses in the core. Done right, she trades a few spells for huge value and a safer path for your main army.
Value first · Style second
RC spell package (typical)
- 8—11 × Invisibility
- 0—2 × Freeze (for Scatter/Monolith windows)
- 0—1 × Earthquake (open walls / pre-tick TH poison)
Pick the cheapest package that still secures the key defenses. Don’t overspend.
When to choose it
- Two+ key defenses are reachable in a line from an edge.
- Few ground traps near the entry (test with a single Balloon if needed).
- You can funnel 1—2 buildings to prevent RC walking around the ring.
Quick setup
- Funnel first: 1—2 Loons/Baby/King to clip the side building.
- RC + Spirit Fox at the angle that points to your first target.
- Spells in rhythm (see timing below). Use Ability to snipe a far defense or reset a Single.
Timing — the easy way
The goal is no downtime between invis windows. Use the battle clock as your metronome:
- Drop RC → count to 4 → cast the 1st Invisibility.
- Refresh roughly every ~8—10 seconds before the aura ends. Clock trick: cast when the seconds digit hits …6 repeatedly; tighten under heavy damage.
Invisibility has a tiny cast delay. Early is safer than late—especially under Scatter/Monolith fire.
Heroes & Pets (recommended)
Hero | Primary Pet | Why | Alternatives |
---|---|---|---|
Royal Champion | Spirit Fox | Free invis pulses extend safety windows and smooth the rhythm. | — |
Barbarian King | Phoenix | Tanky side-clear while RC works; Phoenix buys extra seconds. | Frosty if Phoenix needed elsewhere. |
Archer Queen | Unicorn | Stabilizes a light Queen walk or utility snipe with sustained healing. | Frosty / L.A.S.S.I. |
Grand Warden | Electro Owl | Extra chain damage and range for air or ground pushes. | Spirit Fox if not on RC. |
Rule of thumb: put your most synergy-critical pet on the RC; flex the others to strengthen your main push.
Army kits that pair well
RC Walk is spell-hungry. It pairs best with spell-light mains. Three templates:
Kit | Troops (template) | Siege | Main Spells | Why it fits |
---|---|---|---|---|
Root Rider Smash (ground) | 6—8 Root Riders · 4—6 Wizards (funnel) · 1—2 Ice Golems · 4—6 Headhunters · cleanup | Log Launcher / Wall Wrecker | 2 × Rage · 2—3 × Freeze · 1 × Heal (flex) | Low-APM push; RC deleting Monolith/Eagle makes it brutal. |
Hydra (Dragons + Riders) | 6—7 Dragons · 4—6 Dragon Riders · 8—12 Balloons · 5—8 Minions | Stone Slammer (or Blimp for TH snipe) | 2 × Rage · 2—4 × Freeze · 0—1 × Haste | Simple pathing; RC removes Scatter/Eagle so fewer Freezes needed. |
Light Lalo (post-opener) | 24—30 Balloons · 1—2 Lava Hounds · 8—12 Minions | Blimp or Stone Slammer | 2—3 × Haste · 1—2 × Freeze · 0—1 × Rage | Great if RC took TH/Eagle or a Scatter. Keep spells light. |
Common mistakes
- Late Invis → RC gets hit during the cast delay. Cast slightly early.
- No funnel → RC drifts; value collapses.
- Over-investment → burning 8—11 Invis for only outer trash. Spend where it opens the main plan.
Practice drill (5 minutes)
- Friendly challenge. Mark a line: Monolith → Scatter → Multi.
- Do three entries: no Freeze, 1 Freeze, 1 EQ. Note where the RC stalls.
- Record the clock times you cast. Aim for consistent intervals.